//==============================================================================
// Cenarius_Anim.txt
//==============================================================================
//==============================================================================
define glow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX X Heal Effect
      }
   }
}

//==============================================================================
define glow2
{
   set hotspot
   {
      version
      {
         Visual sfx x sky passage glow
      }
   }
}
//==============================================================================
define SunLight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon Sunlight
      }
   }
}


//==============================================================================
define GroundGlow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon GroundGlow
      }
   }
}

//==============================================================================
define soul
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul
      }
   }
}

//==============================================================================
define soulaurora
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Aurora
      }
   }
}

//==============================================================================
define heavenlight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Heaven Light
      }
   }
}

//==============================================================================
define soulbirth
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Birth
      }
   }
}

//==============================================================================
define mortalDeath
{
   set hotspot
   {
      version
      {
         Visual Hero G Ajax_deathA
      }
   }
}
//==============================================================================
anim Bored
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual cenarius_bored
				}
			}
		}
	}
}


//==============================================================================
anim Idle
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual cenarius_idle
				}
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual cenarius_walk
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.40 true   
            tag FootstepRight 0.90 true   
//-- end auto generated section
				}
			}
		}
	}
}

//==============================================================================
anim Charging
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual cenarius_gore
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.45 true   
				        tag SpecificSoundSet 0.45 false LampadesShoot checkVisible 
					tag Attack 0.48 true   
					tag Attack 0.53 true   
				        tag SpecificSoundSet 0.50 false LampadesShoot checkVisible 
					tag Attack 0.58 true   
					tag Attack 0.61 true   
				        tag SpecificSoundSet 0.60 false LampadesShoot checkVisible 
					tag Attack 0.63 true   
					tag Attack 0.67 true   
				        tag SpecificSoundSet 0.70 false LampadesShoot checkVisible 
					tag Attack 0.70 true   
//-- end auto generated section
				connect righthand glow hotspot
				connect righthand glow2 hotspot
				connect lefthand glow hotspot
				connect lefthand glow2 hotspot
length 3.0
				}
			}
		}
	}
}
//==============================================================================
anim Attack
{
   SetSelector
   {
VariationLogic
      set hotspot
      {
         version
         {
				Visual cenarius_attacka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.50 true   
					tag GenericSound 0.50 true   
			               tag SpecificSoundSet 0.50 false SwordSwing checkVisible 
//-- end auto generated section
         }
			version
         {
				Visual cenarius_attackb
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.50 true   
					tag GenericSound 0.50 true   
			               tag SpecificSoundSet 0.50 false SwordSwing checkVisible 
//-- end auto generated section
         }
      }
   }
}

//==============================================================================
anim Death
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual cenarius_death
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.10 false MaleDeath checkVisible 
            tag SpecificSoundSet 0.72 false HeavyFall checkVisible 
//-- end auto generated section
				connect ATTACHPOINT soul hotspot
				connect ATTACHPOINT soulaurora hotspot
				connect ATTACHPOINT heavenlight hotspot
				connect ATTACHPOINT soulbirth hotspot
				}
			}
		}
	}
}
//==============================================================================
anim Heal
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual cenarius_heal
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.00 false Heal checkVisible 
//-- end auto generated section
				connect righthand glow2 hotspot
				connect lefthand glow2 hotspot
length 4.0
				}
			}
		}
	}
}
//==============================================================================
anim Recover
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual cenarius_recover
				connect hotspot sunlight hotspot
				connect hotspot groundglow hotspot
length 6.0
				}
			}
		}
	}
}